Arma 3 cold weather clothing. Is there any mods that either ports or creates similar cold weather clothing that was in the DayZ Namalsk servers back in Arma 2? I can't seem to find anything. Save hide report. This thread is archived. Aug 26, 2020 This Arma 3 mod is a version of the Iron Front game. It brings the flavor of the World War II arena and new weapons to the game. It also offers an improved medical system and consistent network synced weather. It purely enhances your gaming experience by fixing some interactive system glitches in Arma 3. Apr 26, 2020 現実世界と同じ天候を Arma 3 内へ反映させる Real World Weather MOD がバージョン 25042020 へ更新。再び動作するよう修正されたり、天候シミュレーションを改良しています。. Sorry for replying late. It should not appear in your map menu any more, do you load my old mod as well? If you load the dynamicweather3 mod, dynamic weather processing starts as defined in 'Arma 3 @tortDynamicWeather3 autostart.sqf'. While in mission, you can change the weather if you have access to the debug console. ARMA 3 is an open-world, realism-based, military tactical shooter video game developed and published by Bohemia Interactive.It was released for Microsoft Windows in September 2013, and later announced for macOS and Linux in August 2015.
Hover & click on the images for descriptions
Description
The engine has own idea about the weather and will interfere with your scripted weather at every opportunity it gets. So don't give it the opportunity. In the editor's Intel there are Manual Override setting for many aspects of the weather. Select them to disable engine interference. Some commands such as setWaves and setLightnings will not even work until their respective settings are set to manual.
![Arma 3 Weather Mod Arma 3 Weather Mod](/uploads/1/0/7/0/107054197/452555292.jpg)
Syntax
![Arma Arma](/uploads/1/0/7/0/107054197/569744468.jpg)
- Syntax:
- forceWeatherChange
- Return Value:
- Nothing
Examples
- Example 1:
0 setOvercast 1;0 setRain 1;forceWeatherChange; Force immediate change overriding smooth transition
Additional Information
Arma 3 Weather Mod Download
- See also:
- Groups:
- Environment
Notes
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Retrieved from 'https://community.bistudio.com/wiki?title=forceWeatherChange&oldid=159101'
Hover & click on the images for descriptions
Description
- Description:
- Set overcast to given value smoothly during given time (in seconds). Zero time means immediate change. An overcast setting of zero means clear (sunny) weather, and one means storms and rain are very likely. Higher overcast values also result in higher wind speeds.
Syntax
- Syntax:
- time setOvercast overcast
- Parameters:
- time: Number - In seconds
- overcast: Number - Range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Groups:
- Environment
Notes
Arma 3 Rain Mod
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Arma 3 Police Mod Download
- Posted on August 4, 2006 - 12:00
- hardrock
- Notes from before the conversion:Use setRain if you want to make sure it rains.
- Ceeeb
- Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.
- Joris
- Arma 3's volumetric clouds cannot be instantly changed (it would take up to a few seconds to do a full recompute). Therefore, 0 setOvercast 0 will not have the desired effect. You can use skipTime to get to the desired cloud coverage.NOTE: To get instant, seamless overcast change to overcast 1 advance the time 24 hours with skipTime while setting overcast transition time to 86400 seconds (24 hours) -- Killzone_Kid
86400 setOvercast 1;skipTime 24;//to remain on the same date:skipTime -24;86400 setOvercast 1;skipTime 24;
- Killzone_Kid
- With removal of simulSetHumidity, in order to add instant cloud cover, execute simulWeatherSync with delay (for now):
skipTime -24;86400 setOvercast 1;skipTime 24;0 = [] spawn { sleep 0.1; simulWeatherSync;};
There is slight freeze with simul command. - Adanteh
- Delay in Arma 3 doesn't work for quick changes. Using 120 setOvercast 1 only reaches full overcast after about 50 minutes. Using setTimeMultiplier does speed up the overcast, but it doesn't render any clouds. You will need to skipTime or forceWeatherChange to render clouds if you want it to happen within the hour.
- Posted on May 4, 2016 - 22:41 (UTC)
- AgentRev
- Actual transition time is inversely proportional to the timeMultiplier. For example, a time of 7200 (2 hours) and a timeMultiplier of 2 will result in a real-life transition time of 7200 / 2 = 3600 (1 hour).
In case of overcast, a timeMultiplier > 1 will cause gradual desyncing of the cloud cover with the overcast value, so it is advised that you multiply the transition time by the multiplier, i.e. :(7200 * timeMultiplier) setOvercast 1
Retrieved from 'https://community.bistudio.com/wiki?title=setOvercast&oldid=159079'